The initial idea of the level design is to simply pick a classic pipe game puzzle and make a 1:1 3D level that the player can run inside of it.
I spent 1-day programming this mock-up unity asset for me to design levels.
While I building the scene there is a critical problem I encountered. The player can easily get lost because the pipe wall is too high. I think it will be the core design problem I need to solve for every future iteration.
Here is my first version of Level Design
There are two major problems that need to fix in the next iteration:
1. The placement of the control button needs to be adjusted to a more comfortable place.
2. Even after I placed some high ground in the scene, it is still easy for players to get lost.